Monday, June 26, 2006

Wikipedia 3.0

Interesting article on the semantic web and wikipedia.

"The problem with the Semantic Web, besides that researchers are still debating which design and implementation of the ontology language model (and associated technologies) is the best and most usable, is that it would take thousands or tens of thousands of knowledgeable people many years to boil down human knowledge to domain specific ontologies.

However, if we were to take the Wikipedia community and give them the right tools and standards to work with then that time can be shortened to just a few years, and possibly to as little as two years."


Tuesday, June 20, 2006

Not your father's wiki...

I've been doing a literature review on wikis, and while most of the articles have heaped on the praise for the potential of wikis. In on eof the articles, however, one of the teachers using a wikis said that "wiki is a pain to use, and it's ugly".

Well, you can't say that anymore... Wetpaint is pretty slick. And certainly not ugly.

You can read another peron's review here.

Friday, June 16, 2006

Picasa Online

I've been using Picasa to manage my photos for at least a year now. Now they have an online feature to it. I just got an invitation, and it pretty slick.

I'm off to write them and request that they add a creative commons license to the list of options

For anybody interested, you can see my online album here. Not a lot there right now, but it may grow.

Thursday, June 15, 2006

Self-Moderation

A friend of mine is working on some social software, and of course the problem of moderation (some would call it censorship) has come up.

I'm reminded of the classic film 12 Angry Men. There is a great scene where one of the jurors stands up and starts spouting racist rhetoric. Slowly, one by one, ten of the other men turn around, get up, or leave the table. Only one man is left listening. When the racist finishes his speach, the last man stands up and says something to the affect of, "You've had your say, now sit down and don't say another word."

In other words, the community moderated itself. The community chose what to listen to, and what to ignore. I've been in communities where some 'higher power' gets to choose what thread gets locked down, or what individuals can say. I don't go back to them. Even though I'm rarely 'moderated', I just don't like the idea of somebody else being able to delete or change my words.

The problem of moderation is a difficult one, but not unsolvable. I think digg has come up with the best solution. There are no mods, and nobody with ultimate power to delete posts. Rather the community can vote whether or not a comment is valuable. Everybody has one vote, and if your comment gets enough negative votes, it is 'hidden' (not removed) so that nobody can see it unless they specifically click on a link. And you can also see comments that other people have 'dugg', so if you're just scanning an article, and one comment has 50 diggs, you know something insightful, clever, or worthwhile has been said. (It's kind of a rush when your comment gets dugg by a large number of people). I just had one of my comments get over 200 diggs, and it was kind of fun, in an incredibly geeky sort of way. It makes many folks comment with care.


The game industry, that has to manage (babysit?) hundreds of thousands of users, many of them obnoxious teenagers, has also found that self-moderation is the simplest and best way to do things.

Tuesday, June 13, 2006

This is interesting...

South America's indigenous Aymara people consider time in a different manner than the rest of the world.

"Contrary to what had been thought a cognitive universal among humans – a spatial metaphor for chronology, based partly on our bodies' orientation and locomotion, that places the future ahead of oneself and the past behind – the Amerindian group locates this imaginary abstraction the other way around: with the past ahead and the future behind."

In other words, the future is not ahead of us, rather it is behind us. It is the past that lies ahead of us.

When you think of it, it actually makes sense. We are facing forward, and can see what is up there. We can 'remember' the past. It is behind us that we cannot see, and thus it is 'the future'.

Monday, June 12, 2006

Ink

A friend sent me a link to this.

Ink is a self-described PAW, or "persistant alternate world." It's designed to teach writing and foster a community. Similar to MUD or MOOS, Ink says they are different because "Whereas other games invite players to swing swords and slay dragons, Ink challenges players to communicate, cooperate, compete, and achieve through writing."

It looks very interesting, and I will likely visit them when they 'open' on July 1.

Friday, June 09, 2006

Not to be left out...

Microsoft has also entered the wiki waters. You can see their wiki here.

Looks like they want their user base to add to/help out with their documentation?